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		<id>https://wiki.emeraldsilver.com/index.php?title=Amber:Tarot&amp;diff=676&amp;oldid=prev</id>
		<title>WikiSysop at 18:45, 5 May 2010</title>
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		<updated>2010-05-05T18:45:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.emeraldsilver.com/index.php?title=Amber:Tarot&amp;amp;diff=676&amp;amp;oldid=675&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>WikiSysop</name></author>
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		<title>WikiSysop at 18:41, 5 May 2010</title>
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		<updated>2010-05-05T18:41:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.emeraldsilver.com/index.php?title=Amber:Tarot&amp;amp;diff=675&amp;amp;oldid=674&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>WikiSysop</name></author>
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	<entry>
		<id>https://wiki.emeraldsilver.com/index.php?title=Amber:Tarot&amp;diff=674&amp;oldid=prev</id>
		<title>WikiSysop: New page: ''Stolen without any apology at all from the Amber game &quot;What If...&quot;''  The Earth card game, tarrochi or modern day Tarot, finds it's roots in Amber prime. The mad sorcerer Dworkin,  havin...</title>
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		<updated>2010-05-05T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;#039;&amp;#039;Stolen without any apology at all from the Amber game &amp;quot;What If...&amp;quot;&amp;#039;&amp;#039;  The Earth card game, tarrochi or modern day Tarot, finds it&amp;#039;s roots in Amber prime. The mad sorcerer Dworkin,  havin...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''Stolen without any apology at all from the Amber game &amp;quot;What If...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Earth card game, tarrochi or modern day Tarot, finds it's roots in Amber prime. The mad sorcerer Dworkin, &lt;br /&gt;
having devised a way to tie certain powers in with art. This itself is not unheard of in infinite Shadow. What &lt;br /&gt;
came of Dworkins work was once again something beyond the typical. He created a system that linked his known &lt;br /&gt;
family members (descendents of Oberon) together. In this fashion, he also (either by side effect or design) had &lt;br /&gt;
created a system in which glimpses of the future could be interpreted. &lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
I have represented various individuals from Corwin's Chronicles, as well as many new individuals. I realize there &lt;br /&gt;
are many interpretations as to what a 'correct' Amber tarot should look like. This is just one possible &lt;br /&gt;
alternative for use in a game. After almost 30 years of reading tarot, I speak with experience when I make the &lt;br /&gt;
statement that the atout (major arcana) are the higher self cards. These represent the major archetypes of a &lt;br /&gt;
persona or psyche, and are easily represented by the godlike beings of any Amber campaign. Further, the pips &lt;br /&gt;
(minor arcana) are the more tangible events and actions associated with day to day existence. These can easily &lt;br /&gt;
be substituted by shadow locations, sketches of new persona's or aspects a character wants to know more about. &lt;br /&gt;
Specifically this has been created for the DeepShadow Amber DRPG.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
I imagine any Standard Amber Tarot having the 56 pip cards based off the four suits without any characters. &lt;br /&gt;
(Zelazny is purposely non-descriptive on how the deck is set up leaving a readers imagination to fill in the &lt;br /&gt;
details). The 22 atout will be various amber personalities. Each of the cards will have the look and feel of &lt;br /&gt;
a hand created set such as the Visconti, but will be more resistant to damage (such as a normal set of cards, &lt;br /&gt;
and water resistant). How Dworkin had multiple sets made to be the same, without handcrafting them is a matter &lt;br /&gt;
of much debate... as is Trump Artistry itself.  Cards without a character persona's attached can easily be &lt;br /&gt;
substituted at any time. For my game.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;0 Fool: Random&amp;lt;/h3&amp;gt;&lt;br /&gt;
Chosen because the fool trumps all other cards in the game of tarocchi. It is the unexpected card that none &lt;br /&gt;
other can beat. Random is ruled out for having any chance at the succession from the start. In the end, this &lt;br /&gt;
is what makes him the perfect choice, and he becomes King of Amber.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;1 Magician: Brand&amp;lt;/h3&amp;gt;&lt;br /&gt;
Chosen because: The magician has one hand reaching down to indicate his ties to artifice and subtlety in &lt;br /&gt;
tricking his audience. The other hand reaches to the sky denoting a willingness to channel down awesome godly &lt;br /&gt;
powers. Both of these are good representations of Brands desires and his capabilities.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;2 High Priestess: Llewella&amp;lt;/h3&amp;gt;&lt;br /&gt;
Chosen because: The high priestess represents a reserved knowledge. This individual seperates herself from the &lt;br /&gt;
masses, and uses introspection to achieve a higher knowledge. She encourages others to walk their own path. &lt;br /&gt;
Llewella seperates herself in Rebma and refuses to become entangled in the war in Amber, knowing it's chaos &lt;br /&gt;
will be reflected in her own realm. Very wise, very separate… a wisdom others could learn from.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;3 Empress: Fiona&amp;lt;/h3&amp;gt;&lt;br /&gt;
Chosen because: The empress represents the ability to rule. Being able to understand all the aspects of a &lt;br /&gt;
situation, and being welcoming on the home front. She is the gracious hostess at the door, and the competent &lt;br /&gt;
leader, easily the widow queen. Fiona, who seems to strive for power, and is willing to play within the system &lt;br /&gt;
at it's superficial level seeks her own goals, but will -on the surface anyway- seem very pleasing and welcoming.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;4 Emperor: Eric&amp;lt;/h3&amp;gt;&lt;br /&gt;
Chosen because: Eric's desire to rule and his ability to govern not only justly, but his willingness to &amp;quot;do &lt;br /&gt;
what it takes,&amp;quot; is not without compassion. He blinds corwin to make an example of him, but does not kill him &lt;br /&gt;
outright. He strands him in Shadow, but does not kill him. He gives Corwin a beloved piece of art, but does &lt;br /&gt;
not send assassins.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;5 Heirophant: Delwin&amp;lt;/h3&amp;gt;&lt;br /&gt;
The Heirophant gathers knowledge and uses it openly. He wears his knowledge like a robe for all to see. He &lt;br /&gt;
calls others to himself, so that he can help them grow together in social brotherhood. Nothing is known of &lt;br /&gt;
Delwin so his personality can easily have been this way before he was thought killed.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;6 Lovers: Florimel&amp;lt;/h3&amp;gt;&lt;br /&gt;
Living in the beauty of the moment, the choices before are much deeper than the shallow urgins lust promotes &lt;br /&gt;
in the moment, and will have long term consequences. Florimel makes decisions of the heart, and her decisions &lt;br /&gt;
while considered flighty by some are driven out of emotion. Each time she changes sides though, it drastically &lt;br /&gt;
influences events to come, as witnessed by the way her seemingly small actions with Corwin directly drive his &lt;br /&gt;
future ability to come to the throne.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;7 Chariot: Corwin&amp;lt;/h3&amp;gt;&lt;br /&gt;
The ability to observe the situation and take action. The Chariot isn't so much about force as it is about &lt;br /&gt;
responding to a situation, and taking action to bring justice. Corwin's struggle against a usurping brother &lt;br /&gt;
who left him for dead is a classic example of the chariots story.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;8 Strength: Gerard&amp;lt;/h3&amp;gt;&lt;br /&gt;
This shouldn't be confused with just external strength (which Gerard personifies). Gerard has an inner strength &lt;br /&gt;
where he refuses to be twisted and manipulated by his siblings. His goal is easily witnessed, and it is through &lt;br /&gt;
his gentle touch as a physician that we see his true strength to come to the rescue of any of his siblings. He &lt;br /&gt;
loves unconditionally.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;9 Hermit: Dworkin&amp;lt;/h3&amp;gt;&lt;br /&gt;
Detached from society. A secret knowledge learned by the wisdom of doing, not studying. He carries a lantern to &lt;br /&gt;
guide the way to a place only his journey has ever brought someonew. Could anyone else possibly be the Hermit?&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;10 Wheel of Fortune: Sand&amp;lt;/h3&amp;gt;&lt;br /&gt;
Everything comes full circle, and we can easily see that life will have its pleasant moments and it's &lt;br /&gt;
not-so-pleasant times. Whichever one befalls the individual, it will be sure to change, for without change we &lt;br /&gt;
suffer stagnation and decay. Sand was easily one of the most unlucky folk in the Corwin Saga. She only received &lt;br /&gt;
a mention in one sentence of the first chronicles! In true wheel of fortune fashion, she could be counted as &lt;br /&gt;
lucky because at least she WAS mentioned!&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;11 Justice: Julian&amp;lt;/h3&amp;gt;&lt;br /&gt;
True justice is anything but blind. It sees a wrong, and rights it. It is truly impartial and ruthless. Julian &lt;br /&gt;
represents this by becoming the protector of Forest Arden, gateway to Amber. He defends that which he can never &lt;br /&gt;
hold, the throne of Amber. He is a fierce defender, and what's more a dreaded foe. Do wrong in his eyes, and he &lt;br /&gt;
will hunt you down until his measure of justice has been meted out.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;12 Hanged Man: Caine&amp;lt;/h3&amp;gt;&lt;br /&gt;
The hanged man represents life in suspension. Quite often this individual suffers for a crime. He could easily &lt;br /&gt;
escape his situation, or he is awaiting a time when he can be removed from his purgatory. Which one is unclear. &lt;br /&gt;
Caine's motives are often unclear, whether he is seen to be dead, and actually alive, or whether he is a &lt;br /&gt;
defender merely waiting for his time to strike out.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;13 Death: Finndo&amp;lt;/h3&amp;gt;&lt;br /&gt;
Death is not always the physical death. Death represents the complete ending of one aspect of your life. For &lt;br /&gt;
Finndo this was the ending of what he knew in Amber. He believed in the complete and proper succession forged &lt;br /&gt;
through the honor of a Monarch. When Oberon betrayed that, and Finndo confronted him, Oberon sent him to his &lt;br /&gt;
death on the front lines.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;14 Temperance: Benedict&amp;lt;/h3&amp;gt;&lt;br /&gt;
There is a balance to things, and if we wait patiently, the rain will fall, come to the river, and nourish us, &lt;br /&gt;
only to return to the earth, evaporate, and become rain once more. Benedict has the patience of a single water &lt;br /&gt;
drop, waiting for his enemies to act, and then changing to encompass them. He shows no signs of wanting the &lt;br /&gt;
throne for himself, but wants only to be the rain, nourishing and refreshing all. Even rain can split stone &lt;br /&gt;
through a freezing winter. Never underestimate the patience of Benedict to prevail.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;15 Devil: Dalt &amp;lt;/h3&amp;gt;&lt;br /&gt;
The devil represents an enslavement to ones passions. This individual has succumbed to a course of action in &lt;br /&gt;
which they can not free themselves. Their tortured existence was voluntarily entered into. Dalt cannot free &lt;br /&gt;
himself from his passion for vengeance on Amber. His every action focuses on it, and it rules his life. It is &lt;br /&gt;
only when Merlin intercedes to steer him without choice in a new direction that he finds his own inner greatness.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;16 Tower: Osric&amp;lt;/h3&amp;gt;&lt;br /&gt;
The tower represents a shattering of all that was created. What has been built up is torn down, and people fall &lt;br /&gt;
in peril. The crown (top of tower) is unstable and begins to topple. Osric was second born to King Oberon. He &lt;br /&gt;
was the supportive younger brother, and set to have a regency at the least. When Oberon's infidelity shattered &lt;br /&gt;
the monarchy, it was Osric who was sent, like his brother, to the front lines to die. All that he knew was torn &lt;br /&gt;
down.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;17 Star: Bleys&amp;lt;/h3&amp;gt;&lt;br /&gt;
Hope is born, and seen in the sky. The star represents the lofty ideal that can be obtained. Bleys' fortuitous &lt;br /&gt;
arrival into Corwin's saga gives him the hope of a chance to have victory taking over Amber. Each holds out &lt;br /&gt;
hope for victory, and the crown. Each represents the unseen opportunity that the others unexpected arrival &lt;br /&gt;
brings. The shooting star may be quick, but it is always memorable. Even Bleys' passing holds out hope as he &lt;br /&gt;
grasps the deck Corwin throws to him in his final moments.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;18 Moon: Deirdre&amp;lt;/h3&amp;gt;&lt;br /&gt;
Deirdre is the epitome desires unrealized. She is the unseen force both at the onset of Corwin's saga, and in &lt;br /&gt;
the final moments of the patternfall war. She represents the hidden and forbidden desires (of Corwin). Danger &lt;br /&gt;
accompanies her, and she can easily be seen as a warning of what lay ahead, the unexpected, and the desirable, &lt;br /&gt;
that is wrapped in danger.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;19 Sun: Mirelle&amp;lt;/h3&amp;gt;&lt;br /&gt;
Prosperity and joy. The sun represents the pleasure that comes from youth and prosperity. She is the ideal &lt;br /&gt;
obtained. Mirelle being the last known born of Oberon, is not only Oberon's joy, but Random's. She is a master &lt;br /&gt;
at finding the positive in the moment, and helping others to do likewise. &lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;20 Judgement: Oberon&amp;lt;/h3&amp;gt;&lt;br /&gt;
An individuals actions determine his afterlife. Right living, and right actions are rewarded. Atonement is &lt;br /&gt;
often a necessary requirement for past actions. Oberon who had done so many things wrong, who had connived &lt;br /&gt;
and schemed, who had been an absent father, and philanderer sacrificed himself to save his son and all of &lt;br /&gt;
Amber. He chose willingly to give up everything for a greater good. In the end, he became what he was at the &lt;br /&gt;
start, a King. As such, he was honored by both sides of the war with a magnificent funeral that marched &lt;br /&gt;
through all of Shadow.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;21 World: Amber's Courtyard&amp;lt;/h3&amp;gt;&lt;br /&gt;
The ideal. All things in balance. A person is surrounded by all the elements, and they have complete harmony. &lt;br /&gt;
Amber being the &amp;quot;Golden City&amp;quot; represents a completeness of perfection that all others are judged by. Amber &lt;br /&gt;
itself encompasses all the elements from ideals to defense, to endless possibility. There can exist no more &lt;br /&gt;
auspicious place or card.&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
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